Mocap.Games

Mocap.Games Motion Capture and Animation studio specializing in video games. For booking kindly write to [email protected] or call +48 530 493 670

21/05/2026

Dziś byliśmy w odwiedzinach u Mocap.Games, gdzie testowane są rękawice do przechwytywania ruchów dłoni i palców - Manus Metagloves Pro. 🤝

Mocap.Games to studio animacji 3D z siedzibą w Warszawie. Wspierają twórców GameDev z całego świata w zakresie motion capture, riggowania i animacji. Ciekawe co fajnego teraz planują? 🤔

Więcej o Manus Metagloves Pro: https://www.pccpolska.pl/manus-rekawice-do-finger-tracking-motion-capture-dloni/

🔴 Blog post 🔴As promised, we’re slowly building up our blog 🔥!For now, we’re going back to an article we wrote some time...
18/05/2026

🔴 Blog post 🔴

As promised, we’re slowly building up our blog 🔥!

For now, we’re going back to an article we wrote some time ago but one that’s still worth checking out.

Fighting games never really disappeared. They just kept evolving quietly in the background.

From arcade classics to modern titles like Tekken, Guilty Gear, or Mortal Kombat - there’s a reason this genre still has one of the most dedicated communities in gaming.

Worth a read ➡️https://buff.ly/gcQHa1c

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🎮 Learn more about how we support game development:
🔗mocap.games

Small announcement 👀 We’re gradually building up our blog. Motion capture, game dev, and things we come across while wor...
09/05/2026

Small announcement 👀
We’re gradually building up our blog.
Motion capture, game dev, and things we come across while working in games.
More coming soon! 🔥

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🎮 Learn more about how we support game development:
🔗mocap.games

Recently, with The Blood of Dawnwalker release date finally announced, we got to share our involvement in the project.Bu...
07/05/2026

Recently, with The Blood of Dawnwalker release date finally announced, we got to share our involvement in the project.

But it’s also a good moment to mention some of the other amazing projects and collaborations we’ve had over the years - including titles like The Witcher 3: Wild Hunt, Evil West, and Banishers: Ghosts of New Eden.

Each one completely different. And that’s what keeps this work exciting!

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🎮 Learn more about how we support game development:
🔗mocap.games

Finally able to share this!🔥 We’re part of The Blood of Dawnwalker (September 3, 2026).A series of mocap sessions has be...
30/04/2026

Finally able to share this!🔥

We’re part of The Blood of Dawnwalker (September 3, 2026).
A series of mocap sessions has been recorded at our studio for Rebel Wolves, with one of them featuring Jan Błachowicz - a Polish MMA fighter, accomplished grappler, Muay Thai competitor, and former UFC champion.

Still in progress. Can’t wait for you to see it! ❤️

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🎮 Learn more about how we support game development:
🔗mocap.games

Not everything fits into neat categories.If you didn’t find what you’re looking for on our page, it doesn’t mean we can’...
17/04/2026

Not everything fits into neat categories.

If you didn’t find what you’re looking for on our page, it doesn’t mean we can’t help.

Animation, game dev, motion capture, IT, or even an idea for collaboration or a solution that could support what we do... We’re open.

Reach out and let’s talk.
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🎮 Learn more about how we support game development:
🔗mocap.games

Things break. Builds fail. Pipelines get messy.Today we focus on Technical Support: how we help teams fix issues fast an...
14/04/2026

Things break. Builds fail. Pipelines get messy.

Today we focus on Technical Support: how we help teams fix issues fast and keep production moving without adding extra overhead.

See more👉
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🎮 Learn more about how we support game development:
🔗mocap.games

Sometimes the biggest challenge isn’t the animation itself - it’s making everything work together.We’re kicking off this...
13/04/2026

Sometimes the biggest challenge isn’t the animation itself - it’s making everything work together.

We’re kicking off this part of the series with Game Development Support. This is where we step into your pipeline, work alongside your team and help things run smoother from setup to delivery.
Read more👉
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🎮 Learn more about how we support game development:
🔗mocap.games

Raw motion data still needs structure. This post covers what we do in Technical Animation so your animation behaves pred...
17/03/2026

Raw motion data still needs structure. This post covers what we do in Technical Animation so your animation behaves predictably in tools and in game.
Read more👉
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🎮 Learn more about how we support game development:
🔗mocap.games

Motion capture is only as good as what your team can actually use. This post walks through how we approach Performance C...
11/03/2026

Motion capture is only as good as what your team can actually use. This post walks through how we approach Performance Capture, focused on accuracy and production flow.

Details 👉
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🎮 Learn more about how we support game development:
🔗mocap.games

Adres

Wał Miedzeszyński 262
Warsaw
04-792

Telefon

+48530493670

Strona Internetowa

Ostrzeżenia

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